「C#」のクロスプラットフォーム化 「C#」の問題点 Mono/Xamarin/.NetCore の出現 Mono/.NetCore Xamarin Visual Studio for Mac Xcodeをインストールする Visual Studio for Mac のインストール Visual Studio for Mac での開発 実際の開発 開発画面 参照について exeファイルの実行. The Visual Studio IDE is used by various technical staff to build software on a variety of languages supported by the IDE including C#, HTML/CSS/JS, etc. ScOwez uses Visual Studio I use VS for C# use and every now and then, IronPython.
As a .NET developer, I’ve spent most of my time coding on Windows machines. It’s only logical: Visual Studio is the richest development experience for building C# and VB.NET applications, and it only runs on Windows…right?
Migrating an XCode application to VS 2017 for Mac. Allezbrian US Member July 2017 edited July 2017 in Visual Studio for Mac Tools for Xamarin. I wrote a small WatchOS program in XCode prior to the Mac release of VS 2017. I'd like to migrate this XCode app over. There have been some posters asking similar questions, but nothing lately. To install Visual Studio 2017 for Mac, see Visual Studio 2017 Downloads. For information about everything that's new in this release, see the Visual Studio for Mac 2017 release notes. See also Visual Studio 2017 for Mac Platform Targeting and Compatibility. Visual Studio on a Mac: The Best of Both Worlds With these tweaks, I’ve come to love using Visual Studio on a Mac. The performance is good, and by running Windows in a virtual machine, I get the best of both OS worlds.
When I joined Stormpath to work on our open-source .NET authentication library, I was handed a MacBook Pro and given an interesting challenge: can a Mac be an awesome .NET development platform? Vegas studio for mac.
To my surprise, the answer is yes! I’ll share how I turned a MacBook Pro into the ultimate Visual Studio development machine.
How to Run Visual Studio on a Mac
Visual Studio doesn’t run natively on OS X, so my first step was to get Windows running on my MacBook Pro. (If you want an editor that does run natively, Xamarin Studio or Visual Studio Code might fit the bill).
There are multiple options for running Windows on a Mac. Every Mac comes with Apple’s Boot Camp software, which helps you install Windows into a separate partition. To switch between OSes, you need to restart.
Parallels is a different animal: it runs Windows (or another guest OS) inside a virtual machine. This is convenient because you don’t have to restart your computer to switch over to Windows. Instead, Windows runs in an OS X application window.
I found that a combination of both worked best for me. I installed Windows into a Boot Camp partition first, and then turned that partition into an active Parallels virtual machine. This way, I have the option of using Windows in the virtual machine, or restarting to run Windows natively at full speed.
I was initially skeptical of the performance of a heavy application like Visual Studio running in a virtual machine. The option to restart to Windows via Boot Camp gave me a fallback in case Visual Studio was sluggish.
There are some minor disadvantages to this method: you can’t pause the virtual machine or save it to a snapshot. A non-Boot Camp virtual machine doesn’t have these limitations. This guide will work regardless of what type of virtual machine you create.
After three months of serious use, and some tweaks, I’ve been very impressed with Parallels’ performance. I haven’t needed to boot directly to Windows at all. (For comparison, my host machine is a 15” mid-2015 MacBook Pro with 16GB of RAM and a 1TB flash drive.)
In the remainder of this guide, I’ll detail the steps I took to optimize both Parallels and Visual Studio to run at peak performance.
Installing Windows With Boot Camp and Parallels
This part’s easy. I followed Apple’s Boot Camp guide to install Windows in a separate partition.
Then, I installed Parallels and followed the Parallels Boot Camp guide to create a new virtual machine from the existing Boot Camp partition.
Tweaking Parallels for Performance and Usability
The Parallels team publishes guidelines on how to maximize the performance of your virtual machine. Here’s what I adopted:
Virtual machine settings:
- 2 virtual CPUs
- 4096MB system memory
- 256MB graphics memory
Parallels options:
- Optimization: Faster virtual machine, Adaptive hypervisor, Tune Windows for speed all turned on.
- Sharing: Shared cloud, SmartMount, and Access Windows folders from Mac turned off, as I didn’t need these for my workflow.
I experimented with both of Parallels’ presentation modes, Coherence and Full Screen. While it was cool to see my Windows apps side-by-side with OS X in Coherence mode, I found that the UI responsiveness (especially opening and closing windows and dialogs) felt sluggish.
Because of this, I use Full Screen exclusively now. I have Windows full-screen on my external Thunderbolt display, and OS X on my laptop. If I need to use OS X on my large monitor, I can swipe the Magic Mouse to switch desktops.
Adjusting OS X and Windows Features
I fixed a few annoyances and performance drains right off the bat:
- Function keys. If you’re using the Mac keyboard, you’ll want to change the function key behavior so the F1-F12 keys work correctly in Visual Studio. From System Preferences – Keyboard, make sure Use all F1, F2, etc. keys as standard function keys is checked. With this turned on, hold Fn to use the Mac functions (brightness, volume, etc.) on F1-F12. With an external non-Mac keyboard, this isn’t an issue.
- Start menu. Pinnacle studio 20 ultimate download. I’m using Windows 8, and the removal of the Start menu annoyed me. I clung to my old ways and installed Start8 to restore it.
- Disable Windows visual effects. I turned off most of the Windows desktop manager visual effects by going to Control Panel – System and Security – Advanced system settings – Advanced – Performance – Settings – Visual Effects and choosing Adjust for best performance. However, I left Smooth edges of screen fonts checked because it improves text rendering on my monitor.
Installing Visual Studio and Helpful Extensions
![Visual studio for mac vs xcode Visual studio for mac vs xcode](/uploads/1/3/3/2/133272430/855660043.jpg)
Installing Visual Studio is a piece of cake once the virtual machine is set up. I simply downloaded the latest release from MSDN and let the installer run.
If you use an Apple Magic Mouse (as I do), Visual Studio tends to be overly eager to zoom the text size in and out as you swipe your finger over the mouse. The Disable Mouse Wheel Zoom add-on fixes this annoyance.
Improving Visual Studio for Performance
I was impressed with how well Visual Studio performed under emulation. With a large multi-project solution open, though, I saw some slowdowns.
Through trial and error, I found a number of things that could be disabled to improve performance. You may not want to make all of the changes I did, so pick and choose your own list of tweaks:
- Disable hardware-accelerated rendering. Unchecking Automatically adjust visual experience based on client performance, Enable rich client visual experience, and Use hardware graphics acceleration if available via Options – Environment made the UI feel much more responsive on my machine.
- Start up to an empty environment. Starting up Visual Studio for the first time feels a lot snappier if you skip the default news page on startup. Select Empty environment under Options – Environment – Startup – At startup.
- Remove unused extensions. Visual Studio ships with a number of extensions that you may not need. From Tools – Extensions and Updates – Installed, remove any extensions you aren’t actively using (you can always reinstall them later). I got rid of six extensions I didn’t need.
- Disable extra debugging features. I turned off both Enable Diagnostic Tools while debugging and Show elapsed time PerfTip while debugging in Options – Debugging – General. I wasn’t using these debugging features, and debugging felt snappier after I disabled them.
- Turn off the Navigation Bar. I found the code editor Navigation Bar to be unnecessary if the Solution Explorer is open. I disabled it via Options – Text Editor – All Languages – Navigation Bar.
- Disable CodeLens. CodeLens is a cool feature for collaboration, but it’s not part of my current workflow. I got rid of the CPU overhead by turning it off via Options – Text Editor – All
Languages – CodeLens – Enable CodeLens. - Turn off Track Changes. When a file is open in the code editor, Visual Studio will represent recent changes by displaying small regions of green or yellow on the scroll bar. If you can live without this, turn off Track changes via Options – Text Editor – General for a small performance boost.
- Turn off Track Active Item. Squeeze out a little bit more UI performance out by ensuring Track Active Item in Solution Explorer is unchecked under Options – Projects and Solutions – General.
Visual Studio on a Mac: The Best of Both Worlds
With these tweaks, I’ve come to love using Visual Studio on a Mac. The performance is good, and by running Windows in a virtual machine, I get the best of both OS worlds.
Want to see what I’m building with this setup? Check out our open-source .NET SDK on Github.
Do you have any other tricks you’ve used to improve Visual Studio performance? Any must-have add-ons that boost your productivity? Leave me a comment below!
I move between VS and XCode a bit without shuddering or fussing, which seems to make me a strange creature. In general, shocking as it is to say on a Cocoa list, VS is actually a much more powerful environment. Most who love XCode have little used VS (at least VS2005 or later, VS.NET is clunky IMO). But learning what actually is better about VS requires using XCode for quite some time. Most of the initial complaints are simply small differences between the two; many of which I prefer the XCode way. But then, XCode is a Mac app, and I generally prefer Mac UI.
Visual Studio For Mac Xcode
- Much deeper integration with its debugger. XCode and gdb play together, but they're not integrated the way VS is with its debugger. There are many important gdb features that can't easily be reached from XCode, and some (debugging with a core file) that you pretty much can't run XCode at all if you want to accomplish.
- The multi-tab interface makes it much easier to manage moving between many files, and the debugger is better integrated with the editor. XCode encourages you to have an explosion of windows, and the debugger is inconsistently integrated with the editor. The AllInOne interface for XCode goes too far the other way and makes moving between files a real pain.
- Mouse-over gives much better information in VS when editing. VS is always compiling your code, and so can give you access to information in the editor that is only available in the debugger for XCode. XCode technically also is always compiling your code (or it claims to), but it doesn't really make use of this fact.
- VS is better in nearly every conceivable way if you're programming in C++. XCode hates C++. If you use wstrings in C++, XCode will actually come out of the computer and slap you around (who knows, maybe it should). I dream of being able to easily display wstrings in the debugger. Yes, I've built the formatting plugins and from time to time they even work. Probably the biggest missing feature in XCode is good code completion for C++, especially with overloads, which VS does very well.
All that said, I still much prefer to work in XCode, but mostly because I prefer coding in Cocoa to .NET (.NET is actually pretty nice, but Cocoa is nicer). Apple’s help documentation for Cocoa is far superior to Microsoft’s documentation for .NET (which is infuriating to work with), and getting to the help in XCode is much more effective than in VS.
X Code
So to VS guys I say: Give XCode a chance. It’s better than you think once you are used to Mac interfaces and if you’re working on Cocoa apps (which XCode is highly optimized for). To XCode guys I say: until you’ve used VS for a while, don’t assume that XCode has all the features it should. In the programming editor world, XCode is still kind of primitive.